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December 24, 2011
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:iconenterprisedavid:
one of the best 1701-d 3d models i seen, WileyCoyote does the best star trek 3d models!

rendered in anim8or

credits
enterprise-e - WileyCoyote
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:icondesgar:
Mood: Love ~Desgar Jan 24, 2012  Student Digital Artist
Impressive POV & detailing. Good work by both you and Wiley. :thumbsup:
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:iconenterprisedavid:
~enterprisedavid Jan 28, 2012  Hobbyist Digital Artist
thanks
wiley did the model

i converted it from STBC and rendered it in anim8or
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:iconmdbruffy:
What format is that in? It looks great.
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:iconenterprisedavid:
~enterprisedavid Dec 27, 2011  Hobbyist Digital Artist
i converted it into 3ds with 3ds max then rendered it into anim8or
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:iconmdbruffy:
okay. I found one at the game site for sfc.battleclinic and converted it with Nifscope and it came out pretty good. I had to make the maps to light the windows, but that was no big deal.
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:iconmdbruffy:
Are they blacked out on the texture map? I mean drawn on as black squares? If that's the case, just take the map into Photoshop- or any other photo manip program and invert it so black is white. That will make the windows white. Then take that image and- if you're using Poser- go into the Material Room and plug it into "Ambient Color"- and make that color white.
That should "light up" the windows.
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:iconenterprisedavid:
~enterprisedavid Jan 17, 2012  Hobbyist Digital Artist
how do i map the windows?
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:iconenterprisedavid:
~enterprisedavid Dec 27, 2011  Hobbyist Digital Artist
how so i save the textures using Nifscope
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:iconmdbruffy:
After you have it converted, take it into Poseray. Here's the link to download it- it's free; [link] Once in Poseray, it has a section where you can go in and match up the textures- using the original game model textures. Once that's done export the model as a Poseray modified obj. Then you can import the model into your program. It should read the textures from wherever you put them. If not, you'll only have to apply them manually once.
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:iconenterprisedavid:
~enterprisedavid Dec 27, 2011  Hobbyist Digital Artist
thanks
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